Step 25: Draw a few more curved lines along the path of the initial guide for more of Simba's mane. Make the lines wavy. We'll return to the rest of the mane at a later step.
Step 26: Use the second line from the right as a guide to draw the front leg that's on this side. Follow the path of the guide and lightly sketch the shape of the leg around it. The top part of Simba's leg should the thickest, and it should gradually get narrower at the bottom. When you get the shape of the leg right, darken the lines. Add a few pointy strokes on the left for the fur. Bend the shape of the leg at the top for the first joint and at the bottom before the foot. Draw the toes at the tip of the foot using a series of curved lines. There should be a total of four toes.
Step 27: Use the line on the far right side as a guide to draw Simba's other front leg the same way. Follow the basic path of the guide as you draw the shape of the leg around it. Sketch lightly at first and only darken the lines when you get the leg's structure right. The top part of the leg should be wide and the bottom narrow. Add the four toes at the bottom using curved lines.
Step 28: Use the line on the far left side as a guide to draw the first hind leg. The hind legs bend a lot more than the front legs, so follow the guides closely. Add the tall overlapping toes at the bottom using curved lines. Remember to draw lightly as you follow the guide and only darken the lines when you get the shape right.
Step 29: Use the last line under the body as a guide to draw Simba's other hind leg the same way. Lightly sketch the shape of the leg around the guide, and then darken the lines when you get the structure right. The top part of this leg will be hidden behind the body, so don't worry about drawing that section.