Step 20: Use the shapes on the right as guides to draw the first arm. Simply darken the outer edges of the initial guides to create the shape of the arm. Don't darken the lines below the forearm. That's where Drift's glove will go in the next step.
Step 21: Draw a curved, rectangle- like shape near the middle of the forearm for the top of the glove. Now darken the outer edges of the guides to create the wrist and the shape of the fist. As you darken the sides of the initial circle, make the lines wavier for the folded fingers and knuckles. On the right side, draw a rectangle for the padding on the glove. On the left side, draw a few curved lines for Drift's folded fingers.
Step 22: Use the shapes on the left side as guides to draw Drift's other arm the same way. First darken the outer edges of the initial guides to create the shape of the arm. Then, near the middle of the forearm, start drawing the top of the glove. Darken the initial circle to create the fist but make the bottom part wavier for the knuckles. Use a few lines on the right side of the circle for the folded fingers and add a rectangle on the left side for the glove's padding.
Step 23: At the top of each leg, draw a rectangle- like shape for the big pockets on Drift's pants. The pocket on the left side should wrap around the leg, so the shape will be distorted. Inside each pocket, near the top, draw a line and a small rectangle. Add a few short lines in the middle for the pants' zipper.
Step 24: Use the shape under the torso as guides to draw Drift's legs. Simply darken the outer edges of the initial guides to create the shape of the legs. Don't darken the shapes below the calves because the tops of the shoes come up pretty high. Near the bottom edge, make the lines wavier for the scrunched-up pants. Add a few lines inside the legs for the folds on the pants.